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GUIMAREAS

Created by orhan erdoğan
Last updated by orhan erdoğan 1 year 11 months ago
game-based learning/guimareas

 

Digital Pedagogy - Game Based Learning

This LTT activity  took place in Guimarães (Portugal) from 18 to 21 of May 2023. The main goal of the activity was to approach game elements appropriate for face-to-face and online courses.

Game based learning involves goals, interaction, feedback, problem solving, competition, narrative, and fun learning environments, elements that can increase student’s engagement, sustain motivation and increase digital skills.

The purpose is to create or design game-based learning activities so that game characteristics and game principles inhere within the learning activities themselves.

Many activities or active learning strategies already used by teachers likely contain some of the game elements listed above and, with some modifications, can be modified into even more effective learning and digital tools. We prepared some practical activities related to the following topics:

Topic 1: LET´S START

Topic 2: GAME ELEMENTS AND THEIR PEDAGOGICAL ROLE

Topic 3: ONLINE GAMIFICATION STRATEGIES

Topic 4: IN-CLASS GAMIFICATION STRATEGIES

Topic 5: OUT-OF-CLASS GAMIFICATION STRATEGIES

Topic 6: GAME-BASED LEARNING TOOLS AND APPS

Topic 7: GAMES WITHOUT FRONTIERS

 

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