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Projects (12)

This project is created to be the platform of Social Values STEM from European Heritage - MULTILATERAL CONFERENCE - 04th of June 2021, organised by Tudor Arghezi High School from Craiova, Romania with...

The age range of our project is 7-11 years. Within the scope of our project, we aim to develop skills such as reasoning, quick thinking, creativity and being able to use cues by teaching and playing...

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The age range of our project is 7-11 years. In the project, we will ensure that the STEAM training approach activities are carried out at school, at home using the creativity of the students and to...

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Gamification of a virtual tour of Europe, to the scale of the solar system with 360° panoramic photographs. Ludification d'une visite virtuelle de l’Europe, à l’échelle du système solaire avec des...

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In our school we have searched and asked our students ,'What makes a language learnig more fun? 'There were common answers,most of the students want to take an active role in the learning part,do...

The purpose of mind games is to improve your memory, thinking, reaction time, and cognitive ability. These games are especially important later in life to keep these factors strong. By simply playing...

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Son yıllarda bilişim teknolojilerinde ortaya çıkan hızlı gelişmeler, iletişim araçlarını dolayısıyla da günlük hayatın yanı sıra çalışma ve eğitim ortamlarınıda değiştirmektedir. Öğrencilerden içinde...

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“Hayatımızdaki Matematik” isimli projemiz 12-15 yaş aralığındaki öğrencileri kapsamaktadır.Bu proje ile öğrencilerimizin araştırma yapmaları,düşünmeleri çevremizde ve günlük hayatımızda kullanılan...

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