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European School Education Platform

Projekty

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Projects (767)

Our project aims to make students realize the importance of marine life for living things. We want to make it clear that pollution in rivers also affects the oceans. Based on these goals, we will try...

This project wants to raise knoledge of students water literacy and to encourage them to have sustainable and responsible consumption habits, and to learn about being a world citizen. Also we want to...

Do you want to challenge my students in an ESCAPE GAME and become a digital super hero citizen? Gamification metodology. I'll show you all steps to create the Escape room and the apps that can be used...

To ensure that our students acquire new skills as individuals who are environmentally conscious, have developed environmentally literate skills about the sustainable environment and the future, and...

Our students are digital natives, they are part of generation z, therefore we need to adapt our teaching methods to their current needs. Gamifying my class project aims to bring games into the...

Les élèves de sixième partageront du point de vue linguistique et culturel des fêtes et des traditions avec une autre classe en utilisant la langue française comme moyen de communication.

Our project is aimed at fostering cultural understanding and language learning among schools across Europe. Through the use of TwinSpace, participating schools have the freedom to select tasks that...

In this project five European schools from Poland, Greece, Croatia, Italy and Portugal will be working together along with the target group made up of high school students aged between 15 and 16...