Digital Wellbeing: A New Challenge for Teachers and Students
Participants will learn how to raise students’ awareness about the effects of digital technology in their lives, in order to help them take control of their digital well-being. They will also discover how to promote students’ agency to be in control of their on-screen time and use technology responsibly.
Description
The role of technology in our daily lives can be complicated, even challenging. Apps and platforms are often designed to grab our attention and lure us to stay on longer, targeting their users with ads and paid content, and collecting data from every click. Digital devices allow us to accomplish tasks, access media and connect with people, but also chip away at our time and focus, leaving us feeling drained and unhappy. All of this can be a formidable challenge for adolescents, who have little experience of life without a constant stream of digital content and social media interactions. As they do not have mature cognitive control yet, they are easily distracted. The course will introduce a set of classroom activities and school-based initiatives for raising students’ awareness about the effects of digital technology in their lives, to help them take control of their digital well-being. Participants will try out the activities for themselves, taking stock of their own technology use, sharing personal insights and experimenting with their digital habits. They will reflect on this experience to define what initiatives are needed in their schools for encouraging students to talk openly and non-judgmentally about their technology use and navigate digital life so that it remains balanced and enriching. The course will focus on the most critical threats to students’ well-being. Specifically, compulsive overuse can interfere with sleep and physical activity, induce irritability and debilitate concentration, ultimately affecting learning and the pursue of personal interests and goals. Overconsumption of social media can undermine identity and body image, diminish genuine social bon...read more.
Learning objectives
The course will help the participants to:
- Understand how the attention economy shapes the design of digital technology in ways that threaten well-being;
- Develop students’ awareness of the potential harms of technology use;
- Create conditions for discussing both the positive and the negative aspects of technology use safely, openly and non-judgmentally in the classroom;
- Reduce students’ defensiveness around examining their digital habits;
- Guide students to recognize digital habits that have a negative impact on their well-being;
- Promote students’ agency to be in control of their on-screen time and to use technology responsibly;
- Lead initiatives and create support structures in their schools to foster digital wellbeing.
--> Download all course info in PDF <--
Methodology & assessment
Certification details
Here's how we ensure your achievements are recognized and validated:
- Certificate of Attendance: Upon successful completion of your course, you will receive a Certificate of Attendance in line with Erasmus quality standards.
- Europass Mobility Certificate: If requested, you can also receive the Europass Mobility Certificate.
- Seamless Administration: We provide assistance and guidance to our participants throughout every step of the project: from the grant application to the final documents.
To make your participation accessible, our courses are designed to allow you to request 8 days of individual support for your subsistence costs. This includes 6 days for the course and an additional 2 days for travel.
Useful resources:
- Live Chat support: Monday-Friday | 8:30-22:30 CET
- FAQ
- Guides to Erasmus+
- OID Numbers and Fiscal Data
A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date.
Pricing, packages and other information
-
Price:480Euro
Additional information
-
Language:English
-
Target audience ISCED:Primary education (ISCED 1)Lower secondary education (ISCED 2)Upper secondary education (ISCED 3)
-
Target audience type:TeacherHead Teacher / PrincipalICT Coordinator
-
Learning time:25 hours or more