Projects
Projects (23)
Our students are exposed to a lot of bullying in the virtual world where they spend most of their time. With this project, it is our aim to increase their digital literacy by using Web2 tools in order...
While children get to know their world and their environment, they can add many new information, concepts and words to the dictionary gallows.We aim to develop different perspectives by supporting...
The main goal of the project is to increase the motivation of students to read literature. The project will involve 480 pupils aged 12-14, half of whom will constitute less privileged students (taking...
Digital Addiction is a global problem to be handled meticulously. Social media is notorious for its impact on the mental health of young people. Gaming addiction is listed as a mental health condition...
The main aim is to communicate between different countries across Europe.Each student will inform other students about a day at school. After school is over, they will make an impression about what...
The idea is to have several different European countries working together to create a "happy families" card game in English with a few cards containing words in the language of the pupils who made...
The research on dragons has been proposed, because it represents a world of illusion, color and fantasy that is very attractive and motivating to children. From the work with the dragons we can know...
Primary and Secondary school 1rst g. students will learn different types of European winter traditions such as festivals, stories, songs to discover the European cultural heritage. Students from...